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ABOUT ME
As an FX & Crowd Artist with over 3.5+ years of experience, I had the pleasure of working on a variety of projects across multiple industries. My skills include Particles, Rigid Body Dynamics, Pyro, FLIP and Vellum Simulations. I am experienced in using industry-standard software such as Houdini, Nuke, and Maya, and am constantly expanding my skillset to stay up to date with the latest technologies and trends including programming Languages like Python, C++, and VEX.
Throughout my career, I have collaborated with cross-functional teams and have been part of some great projects like Vikkings Vahalla, Bhediya, Crator, Big George Foreman and much more upcoming.
I am passionate about what I do and am always looking for new challenges and opportunities to grow. If you are looking for a dedicated and skilled FX artist to join your team, please do not hesitate to reach out to me.
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